Animal Crossing:New Leaf
Simulation
Animal Crossing:New Leaf is a simulation game, in which the player is the newly appointed mayor in a town filled with animal-people. The player is tasked with making the townspeople as happy as possible by improving the town they live in with new buildings, upgrades, and by by planting flowers and trees to make it look nice.
Collecting is one of the core mechanics in the Animal Crossing series, specifically, Animal Crossing: New Leaf. You are able to collect a range of different objects or animals, such as bugs, fish, fossils and furniture, with many of these collectibles being recorded in an encyclopedia, which is accessible at any time.
Any items you collect can be displayed in your local town Museum, where the only purpose they serve is to impress any friends that visit the town via online play, and to get the player a shiny golden fishing rod or net. Collecting is the main focus of the player. Even if they have already collected every type of fish or bug (which takes at least a year as the game works in real time), there is still a reason to collect them; acquire them to sell, to purchase and complete furniture sets or artwork. There is no way to ‘win’ the game, only the satisfaction you get from collecting every bug or fish or set of furniture.
Animal crossing builds on this collection mechanic, by adding customisation to the game. Collectibles can be sold for ‘bells’ (the in-game currency) which can then be used to customise almost anything in the town. The inside and outside of the players house are completely customisable, as well as their clothes, and even the placement of buildings around the town.
Pokemon:
Role-Playing Game
The Pokemon series is a Role-Playing Game in which the player starts out on his/her quest to defeat the Pokemon League, and become a pokemon master. This is achieved by collecting and battling different creatures until they are good enough to challenge the best Pokemon trainers in the land; The Elite 4.
Collecting is also a core mechanic for this game series. There are 649 different species of Pokemon to collect, and each one has it’s own unique strengths, weaknesses and moveset. Each time a player catches a new pokemon it’s data is stored in the ‘Pokedex’. The Pokedex can be checked at anytime so they player can check which pokemon they have obtained, and which they have yet to get.
The player is encouraged to collect as many different pokemon as they can in order to build the most effective team to battle other trainers with.If they do manage to catch all 649 Pokemon they are rewarded with an in-game certificate, and the ability to show off their achievement when playing with other people
As the player progresses through the games they battle ‘Pokemon Gym Leaders’, NPCs that act as boss battles. Each time the player defeats a gym leader, they receive a ‘gym badge’. Collecting these gym badges is important as the player is unable to continue without doing so, but there are other reasons to collect them as well. As the player battles their pokemon get stronger, but if they get too strong they will begin to misbehave and ignore the players commands during battle making them completely useless. The only way to fix this is to collect the badges as each badge proves you are able to control stronger pokemon, and will allow the player to control unruly pokemon.
The collection mechanic in the Pokemon series works well with the battling mechanic that is also in the games. Collecting different Pokemon to build a team that can win any battle can be hard to do, as you have to take into account type differences and the moves each pokemon is able to learn. Battling is a good way of working out where the strengths and weaknesses are in your team, and you can then decide which other Pokemon you need to acquire.
Binding of Isaac:
Dungeon Crawler/Action
The Binding of Isaac is a top-down dungeon crawler, in which the player controls a small boy called Isaac. Isaac fighting his way through the dungeon under his house (by shooting his tears at enemies) in order to escape his mother, who is trying to kill him.
As the player travels through the different levels of the dungeon they will come across many different items that play a vital part in the game. The player can collect such things as bombs (used to blow up obstacles and enemies), keys (which are used to unlock door and chests), coins (which can be used to purchase items), and collectible items. These items are very important as they can increase the players overall health, range, strength, and speed of shots, and movement speed. Without these improvements the player would find it much harder (if not impossible) to progress through the lower level of the dungeon, as the difficulty gets much harder as they progress.
Each item they collect is added to the ‘Stuff I found!’ list in the main menu so the player can keep track of what they have collected so far, and what they still need to get, with the total number of collectible items being 298.
Two other mechanics in this game which make for a unique combination with the collection mechanic are shooting and boss fights. Isaac shoots the tears running down his face at enemies in order to kill them and survive the dungeon. This shooting mechanic is hugely affected by the collection mechanic as many of the different collectible items change how his tears are shot, changing the speed, strenght, range and type of tear he shoots, among other things.
This, in turn has an effect on the boss battles. Isaac’s stronger tears or special items (which can do massive amounts of damage, provide extra bombs, or even summon a creature to help you) can make the boss battles (of which there is one on each floor of the dungeon) a lot quicker and easier, which greatly helps the players progression through the game.