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Showing posts with label MDDN241_Proj2a. Show all posts
Showing posts with label MDDN241_Proj2a. Show all posts

Thursday, 2 May 2013

MDDN 241: Presentation Blog Post

Orthographic
Movement


Environment





Storyboard





Turntable


MDDN 241: Storyboard

Here is my final storyboard for 241.





MDDN 241: Environment

The environment my character lives in is a desk that has many things scattered across it.




This is the power point that he sleeps next to and charges at.





MDDN 241: Character in Motion

when my character moves, his whole body compacts down and then extends out to propel him forwards


When he moves at high speed the top part of his body waves around behind him.

MDDN 241: Character Discription

My character’s materiality is based on a ‘bassburger’ portable speaker. His movement is based around the springing and jumping movements of pogo boots, and his meaning is based around the idea of playing or being playful, which is represented by the PlayStation 3 controller.

This character is very playful and energetic. He loves to interact with any item he comes across, and is often too absorbed in what he he doing to notice what is going on around him. He can be too excited about playing and testing things out to remember the responsibilities he has (such as remembering to keep himself charged), which has disastrous results.

MDDN 241: Turntable Animation

Wednesday, 1 May 2013

MDDN 241: Orthographic Sketches

The orthographic sketches of my model (front and side).


MDDN 241: Finished Modelling

I have finished modelling my character! Here are a few render of his, as well as a screenshot of him with no textures.



Tuesday, 30 April 2013

MDDN 241: Slight Story Change

I have altered my story a bit so that it makes more sense. Now, rather than having a portable speaker based character that is plugged into a wall constantly, my character will wake up after being fully charged, unplug himself from the wall and go about his business.

-My character will start out very playful and energetic, and excited to play now the he has woken up.
-He will go around the desk playing with different objects he finds along the way.
-As time goes on, his battery will start to lose charge, and he will get more sluggish and slow.
-He will ignore this as he is having to much fun to worry about his battery power levels.
-The battery will get to critical charge, and he realise he needs to start charging up again ASAP
-At this point he will realise how far away from the charger he has travelled, and will begin to sprint towards it, getting slower and slower as he goes.
-He will almost reach it, but will power down just before he actually gets to it.



MDDN 241: Modelling Progress

Here are a few screenshots of the modelling work I have been doing over the last week or so.

The basic body shape of my character. He will not have the cord attached in the final render, a light indicating battery life will replace this.






The leg in it's near-completion stage. It's just missing a few of the minor details, such as the 'cap' on the bottom of the foot, and some extra nuts and bolts.




Tuesday, 23 April 2013

MDDN 241: Brief Story Outline

A basic outline of my story:

-Creature powers up/turns on (is plugged into wall and sitting on a desk).

-Creature notices a round-ish object (Marble?) on the desk nearby, and goes over to investigate.
-Creature plays around with object, and it rolls just out of his reach.
-Creature tries to reach it but can't.
-Creature struggles to reach it, and pulls at cord etc. 
-Creature finally manages to reach object, but pulls cord out at the same times as he gets it, so he 'dies'.

The End.

MDDN 241: Material Changes

I have switched my material for my animation from a pc computer case/tower to a "Bassburger" portable speaker.


I have switched because I think the shape and materiality of them (including the ability to condense them down) will make for a more interesting creature for my animation. The compressing action of them will also make the movement of my creature look more effective.

Thursday, 18 April 2013

MDDN 241: Project 2 Character Concepts



Material: Computer case/tower
Plastic with glowing/neon lights.



Motion: Pogo/Jumping Boots
Bouncing motion.



Meaning: Playstation Controller
Playing/Playful