Showing posts with label MDDN241. Show all posts
Showing posts with label MDDN241. Show all posts
Thursday, 20 June 2013
MDDN 241: Textures
Here are the textures I ended up using for the marble and wooden desk. All other textures were made in maya.
MDDN 241: Final video
MDDN 241: Rendering Done!
Finished my rendering earlier today, now I just need to work on editing the scenes together and adding sound effects.
Here are some of my rendered images
Here are some of my rendered images
MDDN 241: Animation Process
A couple of screenshots of my animation process.
The hopping animations definitely took a lot longer than I thought they would, and I had a few issues with my rig doing random back flips (shown in videos) because of how I did the parenting, which I had to go back and fix.
Monday, 17 June 2013
Saturday, 15 June 2013
MDDN 241: Rigging Finally Sorted!
MDDN 241: Rigging Problems
I'm so close to finishing my rigging! Just problem left.... The eye. If I connect the eye to the head it just spazzes everywhere, so I have to attach it in a different way, which apparently means it can't go up or down...
Here's a video showing my problem.
Wednesday, 12 June 2013
MDDN 241: Environment Update
Thursday, 23 May 2013
MDDN 241: Rigging
I have rigged the top part of my model, but I am still having some trouble attaching the head of my character to the springy part of his body.
video of his body moving, but not his head.
Thursday, 16 May 2013
MDDN 241: Compositing vs. Modeling
One of the suggestions I was given at the presentation of project 2 was to consider using real world footage in my final animation rather than modeling everything in my scene.
I have decided against using real world footage as it would be too hard to get my animated character to interact with it's surroundings (such as some of the objects he plays with on the desk) if I was compositing, and it would look strange if I did a combination of the two.
Thursday, 2 May 2013
MDDN 241: Environment
MDDN 241: Character in Motion
when my character moves, his whole body compacts down and then extends out to propel him forwards
When he moves at high speed the top part of his body waves around behind him.
MDDN 241: Character Discription
My character’s materiality is based on a ‘bassburger’ portable speaker. His movement is based around the springing and jumping movements of pogo boots, and his meaning is based around the idea of playing or being playful, which is represented by the PlayStation 3 controller.
This character is very playful and energetic. He loves to interact with any item he comes across, and is often too absorbed in what he he doing to notice what is going on around him. He can be too excited about playing and testing things out to remember the responsibilities he has (such as remembering to keep himself charged), which has disastrous results.
This character is very playful and energetic. He loves to interact with any item he comes across, and is often too absorbed in what he he doing to notice what is going on around him. He can be too excited about playing and testing things out to remember the responsibilities he has (such as remembering to keep himself charged), which has disastrous results.
Wednesday, 1 May 2013
MDDN 241: Finished Modelling
I have finished modelling my character! Here are a few render of his, as well as a screenshot of him with no textures.
Tuesday, 30 April 2013
MDDN 241: Slight Story Change
I have altered my story a bit so that it makes more sense. Now, rather than having a portable speaker based character that is plugged into a wall constantly, my character will wake up after being fully charged, unplug himself from the wall and go about his business.
-My character will start out very playful and energetic, and excited to play now the he has woken up.
-He will go around the desk playing with different objects he finds along the way.
-As time goes on, his battery will start to lose charge, and he will get more sluggish and slow.
-He will ignore this as he is having to much fun to worry about his battery power levels.
-The battery will get to critical charge, and he realise he needs to start charging up again ASAP
-At this point he will realise how far away from the charger he has travelled, and will begin to sprint towards it, getting slower and slower as he goes.
-He will almost reach it, but will power down just before he actually gets to it.
-My character will start out very playful and energetic, and excited to play now the he has woken up.
-He will go around the desk playing with different objects he finds along the way.
-As time goes on, his battery will start to lose charge, and he will get more sluggish and slow.
-He will ignore this as he is having to much fun to worry about his battery power levels.
-The battery will get to critical charge, and he realise he needs to start charging up again ASAP
-At this point he will realise how far away from the charger he has travelled, and will begin to sprint towards it, getting slower and slower as he goes.
-He will almost reach it, but will power down just before he actually gets to it.
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