Here is my final storyboard for 241.
Thursday, 2 May 2013
MDDN 241: Environment
MDDN 241: Character in Motion
when my character moves, his whole body compacts down and then extends out to propel him forwards
When he moves at high speed the top part of his body waves around behind him.
MDDN 241: Character Discription
My character’s materiality is based on a ‘bassburger’ portable speaker. His movement is based around the springing and jumping movements of pogo boots, and his meaning is based around the idea of playing or being playful, which is represented by the PlayStation 3 controller.
This character is very playful and energetic. He loves to interact with any item he comes across, and is often too absorbed in what he he doing to notice what is going on around him. He can be too excited about playing and testing things out to remember the responsibilities he has (such as remembering to keep himself charged), which has disastrous results.
This character is very playful and energetic. He loves to interact with any item he comes across, and is often too absorbed in what he he doing to notice what is going on around him. He can be too excited about playing and testing things out to remember the responsibilities he has (such as remembering to keep himself charged), which has disastrous results.
Wednesday, 1 May 2013
MDDN 241: Finished Modelling
I have finished modelling my character! Here are a few render of his, as well as a screenshot of him with no textures.
Subscribe to:
Posts (Atom)











