I have altered my story a bit so that it makes more sense. Now, rather than having a portable speaker based character that is plugged into a wall constantly, my character will wake up after being fully charged, unplug himself from the wall and go about his business.
-My character will start out very playful and energetic, and excited to play now the he has woken up.
-He will go around the desk playing with different objects he finds along the way.
-As time goes on, his battery will start to lose charge, and he will get more sluggish and slow.
-He will ignore this as he is having to much fun to worry about his battery power levels.
-The battery will get to critical charge, and he realise he needs to start charging up again ASAP
-At this point he will realise how far away from the charger he has travelled, and will begin to sprint towards it, getting slower and slower as he goes.
-He will almost reach it, but will power down just before he actually gets to it.
Tuesday, 30 April 2013
MDDN 241: Modelling Progress
Here are a few screenshots of the modelling work I have been doing over the last week or so.
The basic body shape of my character. He will not have the cord attached in the final render, a light indicating battery life will replace this.
The basic body shape of my character. He will not have the cord attached in the final render, a light indicating battery life will replace this.
The leg in it's near-completion stage. It's just missing a few of the minor details, such as the 'cap' on the bottom of the foot, and some extra nuts and bolts.
Tuesday, 23 April 2013
MDDN 241: Brief Story Outline
A basic outline of my story:
-Creature powers up/turns on (is plugged into wall and sitting on a desk).
-Creature notices a round-ish object (Marble?) on the desk nearby, and goes over to investigate.
-Creature plays around with object, and it rolls just out of his reach.
-Creature tries to reach it but can't.
-Creature struggles to reach it, and pulls at cord etc.
-Creature finally manages to reach object, but pulls cord out at the same times as he gets it, so he 'dies'.
The End.
-Creature powers up/turns on (is plugged into wall and sitting on a desk).
-Creature notices a round-ish object (Marble?) on the desk nearby, and goes over to investigate.
-Creature plays around with object, and it rolls just out of his reach.
-Creature tries to reach it but can't.
-Creature struggles to reach it, and pulls at cord etc.
-Creature finally manages to reach object, but pulls cord out at the same times as he gets it, so he 'dies'.
The End.
MDDN 241: Material Changes
I have switched my material for my animation from a pc computer case/tower to a "Bassburger" portable speaker.
I have switched because I think the shape and materiality of them (including the ability to condense them down) will make for a more interesting creature for my animation. The compressing action of them will also make the movement of my creature look more effective.
Thursday, 18 April 2013
MDDN 241: Project 2 Character Concepts
Material: Computer case/tower
Plastic with glowing/neon lights.
Motion: Pogo/Jumping Boots
Bouncing motion.
Meaning: Playstation Controller
Playing/Playful
Tuesday, 9 April 2013
MDDN 241: Poster
I took inspiration from Damien Hirst for my animation, which shows through in the final form in my video as his work often shows us what we can't see, which is not always something we expect. He shows the inner workings of animals, and what makes them 'tick'.
Sunday, 7 April 2013
MDDN 241:Sound Effects
Here is a list of the sound effects I used in my video. All sounds are free to use, and are from freesound.org or jameno.com.
Swoosh
Swoosh
Note- Some sounds have been shortened or had the pitch altered.
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