Collecting keys in a level in order to unlock cages to free animals.
Inspiration for this idea came from Croc: Legend of the Gobbos, which involves going around collecting little furry creatures that are spread around the level. Some of them are locked in cages, and the player has to find the key (which is also hidden in the level) to unlock the cage.
Growing and using trees to reach high places.
The player could collect things like water or fertiliser to make trees grow taller. They would then jump up the trees to reach higher areas and objects that they couldn't reach before.
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