We have to core game play sorted, and most of the feedback we got was about getting that reward loop working (by having boosts in your movement speed when you're doing well/having multiple types of bullets that you go through as you survive longer etc).
So, we've made a plan of attack for the next couple of weeks. Here is the list of things we're planning on having sorted/our thought of what we can work on:
Overlay
-smaller
-mini map
-grill for score
-mini map
-grill for score
-Compass needle moves/points
Sounds
-Indicating when boss spawns
Boss
-doesn't get moved by bullets
-stages of death(animations done, just need to implement)
Work on death screen
-Fix craters
-Fix craters
-"Mission report" death screen w/ your score, how you died(planet or player death, maybe some other stats?)
-death screen for player death vs earth death
Earth transitions
-Make them more obviously brown
Bullets
Earth transitions
-Make them more obviously brown
Bullets
-Multiple types of bullets(change depending on your score?)
-rotation of bullets
-rotation of bullets
-limit bullets (at start), possibly to go insane later on
Music loop
Music loop
-Stop it
Waves
Waves
-different scene?
-Popup saying which wave you are up to?
Player
-Animation for boosters(done, just need implementing)
-Popup saying which wave you are up to?
Player
-Animation for boosters(done, just need implementing)
Different music
Tutorial stage
Keep enemies moving when spinning
Tutorial stage
Keep enemies moving when spinning
Arrows indicating off screen enemies
I'm sure there's more stuuf we forgot to put on the list, but for now these are our goals/plans.
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