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Thursday, 17 October 2013

MDDN 243: Final Interim is Done!

So we had the final interim today, only two weeks until the final hand in!

We have to core game play sorted, and most of the feedback we got was about getting that reward loop working (by having boosts in your movement speed when you're doing well/having multiple types of bullets that you go through as you survive longer etc).

So, we've made a plan of attack for the next couple of weeks. Here is the list of things we're planning on having sorted/our thought of what we can work on:

Overlay
-smaller
-mini map
-grill for score
-Compass needle moves/points

Sounds
-Indicating when boss spawns

Boss
-doesn't get moved by bullets
 -stages of death(animations done, just need to implement)
Work on death screen
-Fix craters
-"Mission report" death screen w/ your score, how you died(planet or player death, maybe some other stats?)
-death screen for player death vs earth death

Earth transitions
-Make them more obviously brown

Bullets 
-Multiple types of bullets(change depending on your score?)
-rotation of bullets
-limit bullets (at start), possibly to go insane later on

Music loop
-Stop it

Waves
-different scene?
-Popup saying which wave you are up to?
Player
-Animation for boosters(done, just need implementing)
Different music

Tutorial stage

Keep enemies moving when spinning

Arrows indicating off screen enemies

I'm sure there's more stuuf we forgot to put on the list, but for now these are our goals/plans.


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