Tuesday, 29 October 2013
MDDN 243: Update
This is the latest version of the game as of Oct 23. Basically the same as the version we handed in, though in this version the bosses aren't dying.
Things I have done since the last update:
-Coded the transition for the planet. It now goes from green -> not so green (5 stages)
-Coded the boss, giving it health and movement. Currently trying to get it to change animations as it dies.
-Got the score to go up with time. The longer you survive the higher your score.
-Connor and I managed to FINALLY get the rotation working!
-Set up the death screen (got score etc. to print, arranged where it goes etc.)This is only a temporary death screen.
-Minor tweaks/set up of things (scene switching, getting scores to reset, timing of enemies, etc.)
Next step is to refine enemy movement, get bullets rotating properly....
Labels:
MDDN243,
MDDN243_Proj3,
Spaaaaaaace
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